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COURSE OBJECTIVES AT UAT

Game Art and Animation

1. Demonstrate and communicate aesthetic skills and choices based on traditional art theory, current game development practices and next generation research.

2. Conceptualize and generate pre-production art assets through pre-visualization and prototypes usable for multiple game platforms.

3. Demonstrate a cross-section of baseline skills needed to create 2D and 3D art, textures and animation assets utilizing industry standard software tools.

4. Demonstrate the ability to build industry-quality game assets specializing in specific 2D and/or 3D art and/or animations utilizing industry standard software tools, pipelines and platform guidelines.

5. Adapt, export, integrate, and optimize game art and animation assets (including shaders and lighting) into 2D and 3D game projects working within a production pipeline and the confines of a project’s game engine, tools and other constraints.

6. Establish collaboration, mentorship and professional leadership skills by working with other disciplines to deliver highly polished and completed projects.

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Game Design

1. Prototype and complete original games for multiple platforms following the full game production pipeline.

2. Create and implement game elements, systems and play mechanics using industry standard tools, techniques, and production methods, including art or scripting/programming applications.

3. Demonstrate effective game design practices and techniques within the project scope and context, such as genre, style, platform and audience.

4. Demonstrate the ability to evaluate game designs for a variety of game play mechanics, game applications, and game genres.

5. Effectively articulate game design elements and mechanics across disciplines utilizing written and verbal communication skills.

6. Establish collaboration, mentorship, and professional leadership skills by working with other disciplines to deliver highly polished and completed projects.

Course Objectives: Bio
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